| 100 Recording Tips from EQ Magazine |
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GETTING IN
February 2005
Itching to get your project started? Yeah. We
bet you are. And you can. Right after you do what we tell you.
Yup. Do what we tell you and NO ONE will get hurt.
TRIP THE TUNING FANTASTIC
--BOB HODAS (rhymes with YODA's) knows more about tuning rooms than any one individual has the right to. He's analyzed and corrected studios for everyone from Sony Music Entertainment to Abbey Road Studios and his most recent projects include an acoustic renovation of The Record Plant's SSL-4 and Flea's home studio. He had wanted us to call this "6 Cheap Sirloin Tips" but we decided that while they were free they were in no way cheap.
1. Build your
room around the best speaker/listener setup for your space.
Why are you in this business? Audio! A studio should be a listening space, not a gear showcase. Clients will not come back to you if you have the coolest gear but their CD does not translate when they take it home. Many of a room's serious bass problems can be solved just by getting the speakers and listener in the right position. Finding the proper positions can be difficult and time consuming even with good measurement gear, and the process is too long to explain here. An inexpensive alternative ($100) that can achieve, at a minimum, a 75% solution is RPG Inc.'s Room Optimizer program. It can help calculate the proper speaker placement for rooms with parallel walls (your basic home studio).
2. Symmetry.
If you don't set your
speakers up symmetrically in a room, they will wind up with different
frequency responses due to speaker/boundary interference. Your
speakers are fairly omnidirectional below 200Hz. So a lot of low
energy is coming off the back and sides of the speaker. The signals
that bounce off the walls and ceiling are going to mix in with
the direct speaker signal. This delayed bounce will cause comb
filtering. The time delay and thus, frequency of interaction is
dependent on the speaker distance from the walls. If the left
and right speakers are different distances from the walls, the
cancellations will occur at different frequencies. Different frequency
responses means that the speakers will sound different and also
mess with your imaging. Bass is the foundation of building any
mix so it has to be correct, and boundaries significantly affect
a speaker's bass response. Symmetry also applies to your equipment
setup. Low frequencies are sensitive to gear placement. For example,
if all of your gear is piled up on the left side, the left speaker
will have a very different bass response than the right. So try
to distribute your gear evenly around the room.
3. Find and treat your first order
reflections.
High frequencies will act the same as the bass described in Tip #2. The difference is that they are more directional and above 400Hz will be subject to simple geometry. This means that you can use a mirror to find the reflection points. Invest $30 in a 2'x2' plastic mirror. Have a buddy sit at the mix position while you place the mirror flat against the walls and ceiling. Move the mirror around until your buddy sees the left and then the right speaker reflected in the mirror. Have your buddy slide side to side across the console to cover the entire mix area when looking in the mirror. Mark these areas so you can treat them. For the side walls and ceiling an inexpensive solution is a 6 lb. density, 2" compressed fiberglass, such as Owens Corning 705. The fiberglass should be covered with a fabric that is acoustically transparent. Go to a fabric store and pick out something with a very open weave. You should see some light pass through and if you hold it over your mouth you should be able to easily blow through it. Only treat the areas where you saw the speakers, or slightly larger, and don't over do it. An over-damped room will sound like the life has been sucked out of it since you will disproportionately damp the high-end reverb time.
4. Put your speakers on stands, not
on the console.
At this point I want to mention the evils of console reflections. The console and worktable are subject to the same reflections as your walls. Now I realize that you can't do this if you have one of these all-in-one workstation pieces of furniture, but you should be aware of these tight reflections bouncing into your face. If you have the freedom, move the speakers back on stands. Use the mirror again for this. If you sit at the console and can see the tweeters in the mirror, you're in trouble. Move those speakers back so you see no reflection in the mirror (usually about 8" behind the console).
5. Bass traps can help or hurt you.
There
is no rule of thumb for bass traps. Many times trapping a corner
is just what you need to control a room bump, but I've also seen
corner traps put big holes into a room response. Sometimes you
would do better to cut the corner off with a hard surface or leave
the corner as is. In some cases the trap should be in the ceiling
and in some cases on the back wall. I personally believe in measurement
and experimentation to get the best results. I don't think you
can do it just with tones so I'll recommend renting an RTA and
a flat microphone (don't use your favorite vocal mic). Experiment
with treatments and do some listening too! The ears are the final
judge in all of this.
6. Gather as much knowledge as you
can.
This space is too short for any in-depth advice. The NARAS Producers & Engineers wing just published a guideline for setting up 5.1 mix rooms. While not perfect, there is a lot of good information in there. Read the articles on my website at www.bobhodas.com. I am way behind on getting current articles up there but I'll be putting more up as we get into the new year. Read your trade mags. You may get frustrated by conflicting opinions in the studio design trade the deeper you get into this, but hey, it's not a perfect world.
7.Get a leg up on it.
There are probably certain setup things you do with any sequencer each time you use it. So why do them every single time you start a certain kind of project? Outside of bad home training? Use a program's "template" feature, and if it doesn't have one, then just save certain basic projects according to type.
8. Pre-patch.
Nothing kills inspiration like waiting for the engineer to set up the recording chain (or taking time to patch things in yourself, if you're wearing the artist and musician hats). So plan ahead. If you're going to be overdubbing electric guitars, set up any DIs, re-amping boxes, tuners, and so on, ahead of time, so all you have to do is plug in and hit record.
9.Run and get back up.
If you have a piece of hardware with an internal fuse, you know that it will go at the worst possible time. Make life a little easier by attaching a replacement fuse inside the case, so that when you open it up to access the fuse, there will already be one there. If the equipment doesn't run too hot, you can just tape the fuse to the side with duct tape. If you're concerned about the fuse coming lose and wreaking havoc, then drill a hole, attach a dummy fuse holder with a screw, and insert the replacement fuse into the holder.
10.Scratch out a password/authorization
code file.
If you lose a password or authorization code for your software, don't expect much sympathy from the manufacturer. Create a file that contains all this crucial information, along with info like passwords to user update areas, then place this file in a folder that contains any other needed files (like HTML files used to register software). Make this folder "Copy Protection Central" with all the data you need to install and authorize software. Save this to CD, and buy a USB thumb drive that's dedicated to holding this data. Print out the file of passwords as an additional safety measure. You'll be glad you did.
11. Do some dry running.
During a mix or recording session with the client sitting over your shoulder is not the time to learn how a new piece of gear works. Take time in between sessions to practice with it Ñ run a variety of tracks (drums, guitar, vocals) through that re-issue "vintage" compressor at different settings, feed a guitar cab with a direct "reampable" signal while repositioning a new microphone, or whatever, and be sure to record the results so you have an audio record of how things sound at different settings.
12. Power up older gear periodically.
We all have them: Those pieces of older gear we once loved, don't use, but can't bear to sell. However, if you want them to continue to exist, power them up from time to time, work the controls, plug things into the jacks, you know: do the do. Moving parts like to move, and corrosion can build up in connectors unless they get some exercise.
ALEX OANA'S TRIBUTE TO THE PAINFULLY OBVIOUS
Well when they say "somebody has got to say it," pretty often it goes unsaid. Call it the fear of the obvious, the fear of the redundant, or the fear of the nose on your face. ALEX OANA (Mudvayne, SPY MOB), it could be said, is absolutely fearless in this regard. Forthwith his FIVE tips on stuff you probably know (but can't hurt to be reminded of).
13. Know your
bands.
Not
frequency bands either. Get to know the artists as well as you
can. Collaboration is about people Ñ the better everyone knows
everyone the more honest everyone can be in the process. If you're
on an out-of-town session, stay with the band. Share toothpaste.
14. The buck stops here.
Going back and forth over decisions can be a huge time-suck. Figure out who the producer is to avoid any power struggles. One person calling the shots can streamline any process. Stiff upper lip, soldiers.
15. I mix alone.
Mix the song until you love it, without anyone looking over your shoulder. Then email an MP3 to all the band members, A&R, and so on. Have the band elect one member as the liaison to communicate their wishes to you. Tell the A&R to get a real job.
16. Computers make music.
The biggest blessing and curse is the ability to endlessly rework
a song. Make sure it's a good song in the first place Ñ that'll
save time!
17. And to cynically simplify, remember
to:
not get creative, develop presets for your recording, mixdown, and
mastering phases so you can get through a lame project as quickly
as possible, and if the band is no good and you're not looking
forward to the session, get someone else to do it. These might
make me sound horrible, but they are eminently practical.
18. GetÉOuch! Custom cables!
Do you have a piece of gear that depends on some weird cable that's
made by the manufacturer and no one else? Buy a replacement, now,
and put it in a safe place.
19. Replace batteries.
A battery that's leaked all over your gear will likely ruin it, because the chemicals inside batteries are highly corrosive. If they just attack the battery connectors, that's bad enough; but if a PC-mounted battery (e.g., for backup) leaks over the board, that board will die a premature death and will be almost impossible to fix. When equipment isn't going to be used for extended periods of time, remove the battery. Your gear will thank you for it.
20. If you're not going to paint the
town, at least paint your plugs.
Buy a set of enamel paints with a wide variety of colors at a hobby store, and put a dab of paint on each end of your patch cords. Ideally, each cord would have its own color. This makes it sooooo much easier should you need to troubleshoot which connections are going where.
21. So how old is that battery?
With battery-powered gear (including remotes), write the date you replace a battery on a removeable sticker, and affix it to the outside of the gear (preferably somewhere near the battery compartment). This gives you an idea of how often batteries need to be changed, but more importantly lets you know if a battery is really old and should be replaced just to make sure it doesn't leak or cause other problems.
22. Got PDF?
A lot of companies post their manuals online as PDF files. Download these and save them to a CD. Not only will this let you get rid of the paper version if you need to save space, but the document will probably be searchable Ñ great when you need to look up a specific term to remind yourself of how it works.
23. Realize that NONE of these tips
will help you. At all.
JACK JOSEPH PUIG (John Mayer, GREEN DAY, Goo Goo Dolls, NO DOUBT)
says "none of these tips matter. They matter but they don't matter.
There's a balance. A perfect example is I once did a session in
a studio I had never worked in before and I wanted to prove to
myself that it didn't matter what gear I used, but that the real
talent was in being creative, breaking the rules, thinking out
of the box and trying something you may have thought would never
work. We were tracking drums and I told the assistant to grab
the first 12 mics on the left and put them up . . . it ended up
being the most amazing session and the song went on to be a massive
hit. The SM57 is the most commonly used mic on a snare drum or
guitar amp. But it's more about what you do with that microphone.
These tips are important, if they inspire you to go down creative
paths. Hopefully your interpretation of these tips will inspire
you and that is what really ends up making the difference."
GETTING IT UP
February 2005
You've gotten all of the back story taken care. All the homework's been done. Now on to the setup.
ROBBY TAKAC'S 7 CENTS
We love saying his last name around here. It's like firing a machine gun. Or singing that Billy Joel song. Anyways Takac, taking some time off from The Goo Goo Dolls and opening his three-room facility called Chameleonwest Studios in downtown Buffalo, NY is going to help us with our Tip Travelogue. He helps with Tips 24 through 30 and all we have to do is mention that his joint has three Pro Tools rooms with a small o.d. studios, and with each featuring NEVE, TRIDENT and a variety of outboard Pres, EQs and compressors. And what of The Goo Goo Dolls? Well, they're going to pitch a tent with a remote system in an old Masonic hall in Downtown Buffalo to record through the Summer of '05. Gotta be nice.
24.Have a good variety of pre-amps
and microphones on hand,
even if they're not all Class A pieces, they'll all add character to your tracks and add dimension to your recording. Having tube gear helps!
25. Drum rooms are simply pleasant-sounding cavernous spaces. These
cavernous spaces exist all around us. Don't feel restricted to
tracking in a studio room; explore other places for remote recordings.
Room microphones on your drum set are your key to a "pro" drum
sound. Use your room sounds!!
26. Great guitars, amps, and microphones are a must.
27. Crappy guitars, amps, and microphones are another must.
28. Amp Farm, AmpliTube, and Sansamp are useful on just about everything
but guitars.
29. Bass amps are generally a phase-wrestling match reserved for
the mix room; a good D.I. is always best to track with.
30. GET
A REAL DRUM TECH !!!!!!
31.It's all where you put it.
Miking a guitar amp? Experiment with where you put the mic in relation to the speaker. Closer to the center gives more bass and a "looser" sound, while miking toward the edge of the speaker sounds "tighter" and has a bit less low end.
32.Get a digital cameras and use it.
They're
really handy. Done a great mic setup? Shoot it, and you'll find
it much easier to duplicate the setup in the future. Set up a
piece of hardware and want to remember the control settings? Sure,
you can write down where the dials point Ñ but a few shots of
the front panel might be easier. Recording an instrumentalist?
Take a picture. Then, when Guitar Player interviews you and asks
"Hey, what guitar was The Edge playing when you recorded U2?,"
you'll remember. Digital photos are the best, because you can
store them in the same folder as other project data.
33. Avoid option anxiety.
It may feel satisfying to marvel at racks full of gear, but having
too many choices Ñ whether it's umpteen varieties of tube compression,
duplicate types of plug-in effects, soft synths, sample libraries,
microphones, or whatever Ñ can become overwhelming and prevent
you from actually getting anything done. If you suffer from option
anxiety, limit yourself to a small subset of tools to work with.
Do this at the beginning of a project, before things get out of
hand. Chances are, you'll find creative ways to get more from
less gear.
34.That @#$%^& computer
Having problems with mysterious freezes, long bootup times for some
programs, and general instability? Better make sure there isn't
any cracked software on your hard drive. Aside from the ethical
considerations, remember that cracked software by definition leaves
out some of the original code. This can come back and bite you
in various ways.
35. Hunting for updates.
These days, it's not uncommon to have a bunch of incremental "bug
fix" updates for every piece of software in your virtual studio.
Hunting these down online after you've already downloaded them
can be frustrating and time consuming. So keep all update installers
in a single location, and back this up to CD-R. If the computer
crashes, or you migrate to a new machine, pop in the disc, run
the installers, and get on with your life.
36. Backup for the terminally lazy
or pressed for time.
You probably have separate drives for your system and data (if you don't, you should Ñ consider that another tip). And admit it, you probably get a little lax on backing up from time to time. If you don't have the time to burn to a CD or DVD, then at least create a folder (and preferably a partition) on your system disk called "Safeties." Copy the file(s) you want to back up over to this folder. Although this isn't as secure as having your backup in a separate physical location, at least if your data drive fails, you'll be able to pull a copy off the system drive.
37. Don't touch . . . or should you?
Manufacturers tell you never to touch a CD drive's laser lens. So I'll tell you the same thing. But I'll also tell you that wiping the lens with a soft, lint-free cloth has bailed me out a few times when my CD drive said "CD? What CD? I don't see a CD . . ."
PRO TOOLS TIPS THAT COULD SAVE YOUR LIFE
TAL HERZBERG (Black Eyed Peas, NELLY, Johnny Lang, CHRISTINA AGUILERA, Counting Crows), the Pro Tools guru of all mankind, between crafting genius and throwing us out of his place, gave us some must-do tips. Ignore at your own peril.
38. ASSET MANAGEMENT:
When I talk about data management I'm really talking about asset
management. This includes track and playlist management, clear
labeling of all production elements, disk management, and data
backup. Consider this Engineering 101. If your assets are damaged
or non-retrievable it doesn't matter if you're the world's greatest
sound engineer or mixer, you're failing the very tedious and initial
mission of data retrievability.
39. Basic proper
backup procedures are:
Always keep AT LEAST one (preferably TWO). And an additional Running Copy of the main data drive (updated daily using backup software).
40. The right
storage medium?
Acceptable
storage mediums include cloned drives, data tape, and CD/DVD.
41. COMPING:
When we're dealing with comping (creating composite performances
from multiple takes), we live and die by our ability to seamlessly
crossfade between audio segments that we are cutting between.
Pro Tools offers a wide pallet of crossfade forms, and knowing
how to choose the right crossfade for a given cut between two
takes dictates the seamlessness of the transition. When I'm comping
between multiple vocal takes, I'll use one kind of crossfade between
vowels and a different kind between consonants. Other examples
are: Use wider and longer crossfades when dealing with low frequency
instruments such as bass and keyboard pads, versus short crossfades
when dealing with percussive instruments such as drums and percussions.
EASY STREET & HOW TO FIND IT
JIMMY DOUGLASS (Timbaland, THE NEPTUNES, Mary J. Blige, MISSY ELLIOT, Justin Timberlake) gives you highly detailed directions, scribbled on the back of a napkin, to the avenues of ease.
42. Simple mics, simple miking techniques,
minimal EQ, and compression.
And if you must marry the effects you love on something, go back
and record it on a separate track because where its ends up being
mixed may not have the plug-in or gear you used to get it.
43. Getting
the Best Piano Sound in The World:
Start
with two U87s and go through the Neve pre amps on the board. Put
each mic through an 1176 and a Pultec EQP1A. Run back and forth
to move the mics around the various holes in the piano to see
what kind of sound's coming out of the top and bottom. I get the
optimum sound near one of the holes. This is my roll n' roll sound
that I really like. I use the 1176s and just do basic compression
going in. For the EQ I use something I picked up from the British
guys a while agoÉ on the top mic I add a little bottom, at around
60 to 100 cycles. On the bottom mic I cut the low end and add
a little top endÉ about 7 to 10k. This gives me a psycho acoustic
illusion because the low end is now bright and present whereas
the high mic is now a little warmer and richer, not brittle, so
it smoothes the high lo, left right thing. I play with the compression
on both sides to see which one I need. And that's what I do if
I have time to really play around with the piano and get an amazing
sound. I would also set up two U47s in the room. Place them far
away left and right room, and then super compress those as well.
When possible put them on separate tracks, and blend them later
to taste at the mix.
GETTING IT ON
February 2005
It's Marvin Gaye time. They're looking at you.
You're looking at them. Someone's going to break first. Since
it's your job, why not make that you, wiseguy? Yeah, yeah: Start it up.
44. Delaying tactics for the direct
approach.
Taking a direct and miked signal from the same source? Don't forget that the miked signal will be delayed a bit, because sound had to travel through the air to hit it. Remembering that ome-foot delays sound by about 1 milllisecond, nudge the direct sound a little bit late to compensate.
45. Reverb diffusion: good for drums.
Percussion
sounds get along best with reverb if the diffusion setting is
relatively high. Otherwise, you'll hear discrete echoes that can
give the dreaded "marbles bouncing on a metal plate" sound.
46. Time sure flies when you internalize.
If your synthesizer or digital keyboard part isn't sitting well in
the mix, use the instruments' internal EQ or effects to help shape
the sound to suit the other tracks.
47. Hype that vocal performance.
When
you feel a singer is really starting to hit a groove and that
the next take might be the one, bump up the volume in the singer's
headphones a tiny bit Ñ like one dB. This will hype the sound
just a tiny bit, and might bring out an even better performance.
48. Warming up the old stuff.
Run any vintage keyboard or any sampled vintage keyboard through a tube amp such as a Fender Twin or through a tube preamp before going to tape. This will add warmth to digital samples and will make a real vintage keyboard part sound more musical.
49.The right meter for the right job.
If your metering has a choice between average and peak settings, use peak when recording drums, percussion, acoustic guitar, or anything with strong transients. These instruments have a relatively low average signal level, but high peaks that can distort if you're not careful.
50. Choose meter dynamic range appropriately.
If your meters have adjustable dynamic range, use a really high dynamic range for tracks so you can see if there's any low-level noise or crud. Use a lesser dynamic range for your master bus so you can see what's going on in that all-important top 10-20dB of the dynamic range.
51. The cheapo hardware controller.
Haven't checked out the joys of using a hardware controller? Don't forget that a lot of gear in the typical studio can generate MIDI control signals suitable for realtime control over a sequencer, plug-in, and whatever else. For example, a synth usually offers more than just a mod wheel, like foot pedal control, one (or maybe more) assignable data slider, and so on. These will provide at least some degree of realtime control until you move up to a serious hardware controller.
52. Double-click to default.
Quite a few software programs have "knobs" that will return to their default positions if you double-click on them.
53. Don't drive more than necessary.
Enabling lots of drivers within a host program for multichannel sound cards wastes a lot of computer resources. If you're recording a stereo instrument and don't need more inputs, turn off the unused ones. Ditto for outputs.
54. When to push "eject" with digital
tape.
If you still use digital tape like ADAT or DAT, always eject a tape at the beginning, the end, or in a space between songs. Should any tape damage occur while threading or unthreading, your song will be spared.
MALCOLM IN THE MIDDLE
MALCOLM BURN'S work with DANIEL LANOIS, EMMYLOU HARRIS and now THE STRING CHEESE INCIDENT has marked him as the go-to guy for SPARSE. Steph Jorgl corrals Burn for his Tip take on taking it easy.
55. Think small.
The current trend is to record a lot of tracks and then when you
go to mix, deciding what not to use in the mix. When I first started
recording in the late 1980s, I was given the opportunity by a
couple of people to work within a very limited format. It was
a 1" 8-track Studor machine, with a rack of fine pre amps,
a very nice Neve 12-channel broadcast board, and a grab bag of
microphones. It really taught me the principle of simplicity.
56. Old Dog,
Old Tricks.
I was recording this band called Crash Vegas in the late 1980s. We'd
already filled up seven of the eight tracks and we still wanted
to do a vocal and some background vocals. But we only had one
track left to work with. I didn't know what to do. Then one of
my mentors Ñ who came from the 4-track world Ñ said, "In the old
days, we would bounce the bass and the tambourine track together."
And I said, "Yeah, but what if you want less tambourine later?"
And he said, "Well, that's easy. You just cut the top end out,
because that's really not going to effect the bass. And the same
goes for if you want more bass." It was this kind of pragmatic
minimalist approach.
The experience sort
of led me to believe further in this certain mentality that it
is a good thing to commit yourself to something and stay with
it, rather than come back to it a second or third time. That way,
you come up with a real piece of work, rather than a bland kind
of mix Ñ which is unfortunately what I've heard a lot of in music.
To be honest, I think that things have improved over the last
few years, but there was a point in the mid-1990s where every
rock record was mixed by like two people. And all of it sounded
the same because they were all using the same EQs and the same
compressors. That all didn't go down very well with my revolutionary
nature.
Even with the band I'm
recording now, The String Cheese Incident, their manager was like,
"Why are you only using 24 tracks? We have 52 inputs..." And my
answer was, "I'll tell you why Ñ because we're only going to 4
tracks for drums. If we have 6 vocalsÑwe're going to comp them
together and put them down to one track. And when we go to mix
the record, it's gonna sound done. That's why." I'm still immersed
in that same simplistic mentality that is far more concerned with
creative decisions than technical nonsense.
57. Compress? Or Not?
I'm a firm advocate of using good, clean analog pre amps and going
straight to tape. And I don't use a lot of compression or EQs
while recording.
58. Best = Least.
With SCI we're using | ||